#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_FRAGMENT_BUILDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_FRAGMENT_BUILDER_H_
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_node.h"
#include "third_party/blink/renderer/core/layout/break_appeal.h"
#include "third_party/blink/renderer/core/layout/break_token.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_size.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/list/unpositioned_list_marker.h"
#include "third_party/blink/renderer/core/layout/logical_fragment_link.h"
#include "third_party/blink/renderer/core/layout/oof_positioned_node.h"
#include "third_party/blink/renderer/core/layout/physical_fragment.h"
#include "third_party/blink/renderer/core/layout/style_variant.h"
#include "third_party/blink/renderer/core/scroll/scroll_start_targets.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/text/writing_direction_mode.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class ColumnSpannerPath;
class EarlyBreak;
class FragmentItemsBuilder;
class InlineBreakToken;
class LayoutObject;
class CORE_EXPORT FragmentBuilder { … };
}
#endif