#include "third_party/blink/renderer/core/layout/geometry/logical_rect.h"
#include <algorithm>
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
namespace {
inline LogicalOffset Min(LogicalOffset a, LogicalOffset b) { … }
inline LogicalOffset Max(LogicalOffset a, LogicalOffset b) { … }
}
void LogicalRect::Unite(const LogicalRect& other) { … }
void LogicalRect::UniteEvenIfEmpty(const LogicalRect& other) { … }
String LogicalRect::ToString() const { … }
std::ostream& operator<<(std::ostream& os, const LogicalRect& value) { … }
}