#include "third_party/blink/renderer/core/layout/geometry/physical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_size.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/platform/geometry/layout_point.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace blink {
LogicalOffset PhysicalOffset::ConvertToLogical(
WritingDirectionMode writing_direction,
PhysicalSize outer_size,
PhysicalSize inner_size) const { … }
String PhysicalOffset::ToString() const { … }
std::ostream& operator<<(std::ostream& os, const PhysicalOffset& value) { … }
}