// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/core/layout/geometry/scroll_offset_range.h" namespace blink { namespace { std::optional<LayoutUnit> Negate(const std::optional<LayoutUnit>& bound) { … } } // namespace PhysicalScrollRange LogicalScrollRange::SlowToPhysical( WritingDirectionMode mode) const { … } } // namespace blink