chromium/third_party/blink/renderer/core/layout/geometry/scroll_offset_range.h

// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_SCROLL_OFFSET_RANGE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_SCROLL_OFFSET_RANGE_H_

#include <optional>

#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/text/writing_direction_mode.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace blink {

// Represents a range of scroll translation offsets that can be applied to a box
// in both axes. A missing value means an unbounded range in that direction.
struct PhysicalScrollRange {};

// Similar to PhysicalScrollRange, but using the logical axes of the box.
struct LogicalScrollRange {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_SCROLL_OFFSET_RANGE_H_