#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_STATIC_POSITION_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GEOMETRY_STATIC_POSITION_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_size.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
namespace blink {
struct PhysicalStaticPosition;
struct CORE_EXPORT LogicalStaticPosition { … };
struct CORE_EXPORT PhysicalStaticPosition { … };
inline PhysicalStaticPosition LogicalStaticPosition::ConvertToPhysical(
const WritingModeConverter& converter) const { … }
}
#endif