#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GRID_GRID_LAYOUT_ALGORITHM_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_GRID_GRID_LAYOUT_ALGORITHM_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/box_fragment_builder.h"
#include "third_party/blink/renderer/core/layout/constraint_space.h"
#include "third_party/blink/renderer/core/layout/grid/grid_break_token_data.h"
#include "third_party/blink/renderer/core/layout/grid/grid_node.h"
#include "third_party/blink/renderer/core/layout/grid/grid_placement.h"
#include "third_party/blink/renderer/core/layout/grid/grid_sizing_tree.h"
#include "third_party/blink/renderer/core/layout/layout_algorithm.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
enum class GridItemContributionType { … };
GridItemDataPtrVector;
GridSetPtrVector;
class CORE_EXPORT GridLayoutAlgorithm
: public LayoutAlgorithm<GridNode, BoxFragmentBuilder, BlockBreakToken> { … };
}
#endif