/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/layout/geometry/physical_rect.h" #include "third_party/blink/renderer/platform/graphics/graphics_types.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "ui/gfx/geometry/quad_f.h" #include "ui/gfx/geometry/rect_f.h" namespace blink { class FloatRoundedRect; class Path; class CORE_EXPORT HitTestLocation { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_