/* * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2009 Torch Mobile Inc. http://www.torchmobile.com/ * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_REQUEST_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_REQUEST_H_ #include <optional> #include "base/functional/callback.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/heap/member.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { class LayoutObject; class Node; // List-based hit test testing can continue even after a hit has been found. // This is used to support fuzzy matching with rect-based hit tests as well as // penetrating tests which collect all nodes (see: // HitTestRequest::RequestType). enum ListBasedHitTestBehavior { … }; class HitTestRequest { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_REQUEST_H_