#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_INLINE_FRAGMENT_ITEMS_BUILDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_INLINE_FRAGMENT_ITEMS_BUILDER_H_
#include <optional>
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
#include "third_party/blink/renderer/core/layout/inline/logical_line_container.h"
#include "third_party/blink/renderer/core/layout/inline/logical_line_item.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/text/writing_direction_mode.h"
namespace blink {
class FragmentItem;
class FragmentItems;
class InlineNode;
class CORE_EXPORT FragmentItemsBuilder { … };
}
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…)
#endif