#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_INLINE_INLINE_CONTAINING_BLOCK_UTILS_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_INLINE_INLINE_CONTAINING_BLOCK_UTILS_H_
#include <optional>
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
namespace blink {
class BoxFragmentBuilder;
class LayoutBox;
class LayoutObject;
class InlineContainingBlockUtils { … };
}
#endif