#include "third_party/blink/renderer/core/layout/inline/line_box_fragment_builder.h"
#include "third_party/blink/renderer/core/layout/exclusions/exclusion_space.h"
#include "third_party/blink/renderer/core/layout/inline/inline_break_token.h"
#include "third_party/blink/renderer/core/layout/inline/inline_item_result.h"
#include "third_party/blink/renderer/core/layout/inline/inline_node.h"
#include "third_party/blink/renderer/core/layout/inline/logical_line_container.h"
#include "third_party/blink/renderer/core/layout/inline/logical_line_item.h"
#include "third_party/blink/renderer/core/layout/inline/physical_line_box_fragment.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/logical_fragment.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/positioned_float.h"
#include "third_party/blink/renderer/core/layout/relative_utils.h"
namespace blink {
void LineBoxFragmentBuilder::Reset() { … }
void LineBoxFragmentBuilder::SetIsEmptyLineBox() { … }
void LineBoxFragmentBuilder::PropagateChildrenData(
LogicalLineContainer& container) { … }
void LineBoxFragmentBuilder::PropagateChildrenDataFromLineItems(
LogicalLineItems& children) { … }
const LayoutResult* LineBoxFragmentBuilder::ToLineBoxFragment() { … }
}