#include "third_party/blink/renderer/core/layout/inline/logical_line_item.h"
#include "base/containers/adapters.h"
#include "third_party/blink/renderer/core/layout/inline/inline_item_result.h"
namespace blink {
const LayoutObject* LogicalLineItem::GetLayoutObject() const { … }
LayoutObject* LogicalLineItem::GetMutableLayoutObject() const { … }
const Node* LogicalLineItem::GetNode() const { … }
const ComputedStyle* LogicalLineItem::Style() const { … }
std::ostream& operator<<(std::ostream& stream, const LogicalLineItem& item) { … }
LogicalLineItem* LogicalLineItems::FirstInFlowChild() { … }
LogicalLineItem* LogicalLineItems::LastInFlowChild() { … }
const LayoutResult* LogicalLineItems::BlockInInlineLayoutResult() const { … }
void LogicalLineItems::WillInsertChild(unsigned insert_before) { … }
void LogicalLineItems::MoveInInlineDirection(LayoutUnit delta) { … }
void LogicalLineItems::MoveInInlineDirection(LayoutUnit delta,
unsigned start,
unsigned end) { … }
void LogicalLineItems::MoveInBlockDirection(LayoutUnit delta) { … }
void LogicalLineItems::MoveInBlockDirection(LayoutUnit delta,
unsigned start,
unsigned end) { … }
void LogicalLineItem::Trace(Visitor* visitor) const { … }
void LogicalLineItems::Trace(Visitor* visitor) const { … }
}