#include "third_party/blink/renderer/core/layout/constraint_space_builder.h"
#include "third_party/blink/renderer/core/layout/inline/inline_node.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/layout/block_layout_algorithm.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/testing/sim/sim_compositor.h"
#include "third_party/blink/renderer/core/testing/sim/sim_request.h"
#include "third_party/blink/renderer/core/testing/sim/sim_test.h"
#include "third_party/blink/renderer/platform/testing/unit_test_helpers.h"
#include "third_party/blink/renderer/platform/wtf/text/character_names.h"
namespace blink {
class InlineLayoutTest : public SimTest { … };
TEST_F(InlineLayoutTest, BlockWithSingleTextNode) { … }
TEST_F(InlineLayoutTest, BlockWithTextAndAtomicInline) { … }
}