/* * Copyright (C) 1999 Lars Knoll ([email protected]) * (C) 1999 Antti Koivisto ([email protected]) * (C) 2007 David Smith ([email protected]) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BLOCK_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BLOCK_H_ #include "base/check_op.h" #include "base/dcheck_is_on.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/layout/layout_box.h" #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h" #include "third_party/blink/renderer/platform/wtf/casting.h" #include "third_party/blink/renderer/platform/wtf/linked_hash_set.h" namespace blink { class BlockNode; struct PaintInfo; TrackedLayoutBoxLinkedHashSet; TrackedDescendantsMap; // LayoutBlock is the class that is used by any LayoutObject // that is a containing block. // http://www.w3.org/TR/CSS2/visuren.html#containing-block // See also LayoutObject::ContainingBlock() that is the function // used to get the containing block of a LayoutObject. // // CSS is inconsistent and allows inline elements (LayoutInline) to be // containing blocks, even though they are not blocks. Our // implementation is as confused with inlines. See e.g. // LayoutObject::ContainingBlock() vs LayoutObject::Container(). // // Containing blocks are a central concept for layout, in // particular to the layout of out-of-flow positioned // elements. They are used to determine the sizing as well // as the positioning of the LayoutObjects. // // LayoutBlock is the class that handles out-of-flow positioned elements in // Blink, in particular for layout (see LayoutPositionedObjects()). That's why // LayoutBlock keeps track of them through |GetPositionedDescendantsMap()| (see // layout_block.cc). // Note that this is a design decision made in Blink that doesn't reflect CSS: // CSS allows relatively positioned inlines (LayoutInline) to be containing // blocks, but they don't have the logic to handle out-of-flow positioned // objects. This induces some complexity around choosing an enclosing // LayoutBlock (for inserting out-of-flow objects during layout) vs the CSS // containing block (for sizing, invalidation). // // // ***** WHO LAYS OUT OUT-OF-FLOW POSITIONED OBJECTS? ***** // A positioned object gets inserted into an enclosing LayoutBlock's positioned // map. This is determined by LayoutObject::ContainingBlock(). // // // ***** HANDLING OUT-OF-FLOW POSITIONED OBJECTS ***** // Care should be taken to handle out-of-flow positioned objects during // certain tree walks (e.g. Layout()). The rule is that anything that // cares about containing blocks should skip the out-of-flow elements // in the normal tree walk and do an optional follow-up pass for them // using LayoutBlock::PositionedObjects(). // Not doing so will result in passing the wrong containing // block as tree walks will always pass the parent as the // containing block. // // Sample code of how to handle positioned objects in LayoutBlock: // // for (LayoutObject* child = FirstChild(); child; child = child->NextSibling()) // { // if (child->IsOutOfFlowPositioned()) // continue; // // // Handle normal flow children. // ... // } // for (LayoutBox* positioned_object : PositionedObjects()) { // // Handle out-of-flow positioned objects. // ... // } class CORE_EXPORT LayoutBlock : public LayoutBox { … }; template <> struct DowncastTraits<LayoutBlock> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_BLOCK_H_