#include "third_party/blink/renderer/core/layout/layout_box_utils.h"
#include "third_party/blink/renderer/core/layout/block_node.h"
#include "third_party/blink/renderer/core/layout/box_fragment_builder.h"
#include "third_party/blink/renderer/core/layout/constraint_space_builder.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/static_position.h"
#include "third_party/blink/renderer/core/layout/layout_block.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/length_utils.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
namespace blink {
bool LayoutBoxUtils::SkipContainingBlockForPercentHeightCalculation(
const LayoutBlock* cb) { … }
LayoutUnit LayoutBoxUtils::InlineSize(const LayoutBox& box) { … }
LayoutUnit LayoutBoxUtils::TotalBlockSize(const LayoutBox& box) { … }
LayoutPoint LayoutBoxUtils::ComputeLocation(
const PhysicalBoxFragment& child_fragment,
PhysicalOffset offset,
const PhysicalBoxFragment& container_fragment,
const BlockBreakToken* previous_container_break_token) { … }
}