chromium/third_party/blink/renderer/core/layout/layout_embedded_content.cc

/*
 * Copyright (C) 1999 Lars Knoll ([email protected])
 *           (C) 2000 Simon Hausmann <[email protected]>
 *           (C) 2000 Stefan Schimanski ([email protected])
 * Copyright (C) 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "third_party/blink/renderer/core/layout/layout_embedded_content.h"

#include "third_party/blink/public/common/features.h"
#include "third_party/blink/renderer/core/accessibility/ax_object_cache.h"
#include "third_party/blink/renderer/core/exported/web_plugin_container_impl.h"
#include "third_party/blink/renderer/core/frame/embedded_content_view.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/remote_frame.h"
#include "third_party/blink/renderer/core/frame/remote_frame_view.h"
#include "third_party/blink/renderer/core/html/fenced_frame/html_fenced_frame_element.h"
#include "third_party/blink/renderer/core/html/html_frame_element_base.h"
#include "third_party/blink/renderer/core/html/html_plugin_element.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_offset.h"
#include "third_party/blink/renderer/core/layout/hit_test_location.h"
#include "third_party/blink/renderer/core/layout/hit_test_result.h"
#include "third_party/blink/renderer/core/layout/layout_replaced.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/paint/embedded_content_painter.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"

namespace blink {

LayoutEmbeddedContent::LayoutEmbeddedContent(HTMLFrameOwnerElement* element)
    :{}

void LayoutEmbeddedContent::WillBeDestroyed() {}

FrameView* LayoutEmbeddedContent::ChildFrameView() const {}

LayoutView* LayoutEmbeddedContent::ChildLayoutView() const {}

WebPluginContainerImpl* LayoutEmbeddedContent::Plugin() const {}

EmbeddedContentView* LayoutEmbeddedContent::GetEmbeddedContentView() const {}

const std::optional<PhysicalSize> LayoutEmbeddedContent::FrozenFrameSize()
    const {}

AffineTransform LayoutEmbeddedContent::EmbeddedContentTransform() const {}

PhysicalOffset LayoutEmbeddedContent::EmbeddedContentFromBorderBox(
    const PhysicalOffset& offset) const {}

gfx::PointF LayoutEmbeddedContent::EmbeddedContentFromBorderBox(
    const gfx::PointF& point) const {}

PhysicalOffset LayoutEmbeddedContent::BorderBoxFromEmbeddedContent(
    const PhysicalOffset& offset) const {}

gfx::Rect LayoutEmbeddedContent::BorderBoxFromEmbeddedContent(
    const gfx::Rect& rect) const {}

PaintLayerType LayoutEmbeddedContent::LayerTypeRequired() const {}

bool LayoutEmbeddedContent::PointOverResizer(
    const HitTestResult& result,
    const HitTestLocation& location,
    const PhysicalOffset& accumulated_offset) const {}

void LayoutEmbeddedContent::PropagateZoomFactor(double zoom_factor) {}

bool LayoutEmbeddedContent::NodeAtPointOverEmbeddedContentView(
    HitTestResult& result,
    const HitTestLocation& hit_test_location,
    const PhysicalOffset& accumulated_offset,
    HitTestPhase phase) {}

bool LayoutEmbeddedContent::NodeAtPoint(
    HitTestResult& result,
    const HitTestLocation& hit_test_location,
    const PhysicalOffset& accumulated_offset,
    HitTestPhase phase) {}

void LayoutEmbeddedContent::StyleDidChange(StyleDifference diff,
                                           const ComputedStyle* old_style) {}

void LayoutEmbeddedContent::PaintReplaced(
    const PaintInfo& paint_info,
    const PhysicalOffset& paint_offset) const {}

CursorDirective LayoutEmbeddedContent::GetCursor(const PhysicalOffset& point,
                                                 ui::Cursor& cursor) const {}

PhysicalRect LayoutEmbeddedContent::ReplacedContentRectFrom(
    const PhysicalRect& base_content_rect) const {}

void LayoutEmbeddedContent::UpdateOnEmbeddedContentViewChange() {}

void LayoutEmbeddedContent::UpdateGeometry(
    EmbeddedContentView& embedded_content_view) {}

bool LayoutEmbeddedContent::IsThrottledFrameView() const {}

}  // namespace blink