chromium/third_party/blink/renderer/core/layout/layout_flow_thread.cc

/*
 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
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#include "third_party/blink/renderer/core/layout/layout_flow_thread.h"

#include "third_party/blink/renderer/core/layout/fragmentainer_iterator.h"
#include "third_party/blink/renderer/core/layout/geometry/writing_mode_converter.h"
#include "third_party/blink/renderer/core/layout/layout_multi_column_set.h"

namespace blink {

LayoutFlowThread::LayoutFlowThread()
    :{}

void LayoutFlowThread::Trace(Visitor* visitor) const {}

bool LayoutFlowThread::IsLayoutNGObject() const {}

LayoutFlowThread* LayoutFlowThread::LocateFlowThreadContainingBlockOf(
    const LayoutObject& descendant,
    AncestorSearchConstraint constraint) {}

void LayoutFlowThread::RemoveColumnSetFromThread(
    LayoutMultiColumnSet* column_set) {}

void LayoutFlowThread::ValidateColumnSets() {}

bool LayoutFlowThread::MapToVisualRectInAncestorSpaceInternal(
    const LayoutBoxModelObject* ancestor,
    TransformState& transform_state,
    VisualRectFlags visual_rect_flags) const {}

PaintLayerType LayoutFlowThread::LayerTypeRequired() const {}

void LayoutFlowThread::AbsoluteQuadsForDescendant(const LayoutBox& descendant,
                                                  Vector<gfx::QuadF>& quads,
                                                  MapCoordinatesFlags mode) {}

void LayoutFlowThread::AddOutlineRects(
    OutlineRectCollector& collector,
    OutlineInfo* info,
    const PhysicalOffset& additional_offset,
    OutlineType include_block_overflows) const {}

void LayoutFlowThread::Paint(const PaintInfo& paint_info) const {}

bool LayoutFlowThread::NodeAtPoint(HitTestResult& result,
                                   const HitTestLocation& hit_test_location,
                                   const PhysicalOffset& accumulated_offset,
                                   HitTestPhase phase) {}

RecalcScrollableOverflowResult LayoutFlowThread::RecalcScrollableOverflow() {}

void LayoutFlowThread::GenerateColumnSetIntervalTree() {}

PhysicalRect LayoutFlowThread::FragmentsBoundingBox(
    const PhysicalRect& layer_bounding_box) const {}

void LayoutFlowThread::MultiColumnSetSearchAdapter::CollectIfNeeded(
    const MultiColumnSetInterval& interval) {}

}  // namespace blink