/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/layout/layout_block_flow.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/linked_hash_set.h" #include "third_party/blink/renderer/platform/wtf/pod_interval_tree.h" namespace blink { class LayoutMultiColumnSet; LayoutMultiColumnSetList; // LayoutFlowThread is used to collect all the layout objects that participate // in a flow thread. It will also help in doing the layout. However, it will not // layout directly to screen. Instead, LayoutMultiColumnSet objects will // redirect their paint and nodeAtPoint methods to this object. Each // LayoutMultiColumnSet will actually be a viewPort of the LayoutFlowThread. class CORE_EXPORT LayoutFlowThread : public LayoutBlockFlow { … }; template <> struct DowncastTraits<LayoutFlowThread> { … }; } // namespace blink namespace WTF { // These structures are used by PODIntervalTree for debugging. #ifndef NDEBUG template <> struct ValueToString<blink::LayoutMultiColumnSet*> { … }; template <> struct ValueToString<blink::LayoutUnit> { … }; #endif } // namespace WTF #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_FLOW_THREAD_H_