chromium/third_party/blink/renderer/core/layout/layout_input_node.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_INPUT_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_INPUT_NODE_H_

#include <optional>

#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_context.h"
#include "third_party/blink/renderer/core/layout/geometry/axis.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_size.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_box_utils.h"
#include "third_party/blink/renderer/core/layout/list/layout_outside_list_marker.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/text/writing_mode.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"

namespace blink {

class ComputedStyle;
class Document;
class LayoutObject;
class LayoutBox;
struct PhysicalSize;

// The input to the min/max inline size calculation algorithm for child nodes.
// Child nodes within the same formatting context need to know which floats are
// beside them.
struct MinMaxSizesFloatInput {};

// Represents the input to a layout algorithm for a given node. The layout
// engine should use the style, node type to determine which type of layout
// algorithm to use to produce fragments for this node.
class CORE_EXPORT LayoutInputNode {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_INPUT_NODE_H_