#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_INPUT_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_INPUT_NODE_H_
#include <optional>
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/display_lock/display_lock_context.h"
#include "third_party/blink/renderer/core/layout/geometry/axis.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_size.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/layout_box_utils.h"
#include "third_party/blink/renderer/core/layout/list/layout_outside_list_marker.h"
#include "third_party/blink/renderer/platform/geometry/layout_unit.h"
#include "third_party/blink/renderer/platform/text/writing_mode.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class ComputedStyle;
class Document;
class LayoutObject;
class LayoutBox;
struct PhysicalSize;
struct MinMaxSizesFloatInput { … };
class CORE_EXPORT LayoutInputNode { … };
}
#endif