chromium/third_party/blink/renderer/core/layout/layout_object_child_list.cc

/*
 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/core/layout/layout_object_child_list.h"

#include "third_party/blink/renderer/core/accessibility/ax_object_cache.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/html/html_element.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_items.h"
#include "third_party/blink/renderer/core/layout/layout_counter.h"
#include "third_party/blink/renderer/core/layout/layout_inline.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/paint/object_paint_invalidator.h"

namespace blink {

namespace {

// Invalidate LayoutNG properties for insertion.
//
// They need to be invalidated when moving across inline formatting context
// (i.e., to a different LayoutBlockFlow.)
void InvalidateInlineItems(LayoutObject* object) {}

}  // namespace

void LayoutObjectChildList::Trace(Visitor* visitor) const {}

void LayoutObjectChildList::DestroyLeftoverChildren() {}

LayoutObject* LayoutObjectChildList::RemoveChildNode(
    LayoutObject* owner,
    LayoutObject* old_child,
    bool notify_layout_object) {}

DISABLE_CFI_PERF
void LayoutObjectChildList::InsertChildNode(LayoutObject* owner,
                                            LayoutObject* new_child,
                                            LayoutObject* before_child,
                                            bool notify_layout_object) {}

void LayoutObjectChildList::InvalidatePaintOnRemoval(LayoutObject& old_child) {}

}  // namespace blink