chromium/third_party/blink/renderer/core/layout/layout_text_fragment.h

/*
 * (C) 1999 Lars Knoll ([email protected])
 * (C) 2000 Dirk Mueller ([email protected])
 * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TEXT_FRAGMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TEXT_FRAGMENT_H_

#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/editing/editing_utilities.h"
#include "third_party/blink/renderer/core/layout/layout_text.h"
#include "third_party/blink/renderer/platform/heap/member.h"

namespace blink {

class FirstLetterPseudoElement;

// Used to represent a text substring of an element, e.g., for text runs that
// are split because of first letter and that must therefore have different
// styles (and positions in the layout tree).
// We cache offsets so that text transformations can be applied in such a way
// that we can recover the original unaltered string from our corresponding DOM
// node.
class CORE_EXPORT LayoutTextFragment : public LayoutText {};

template <>
struct DowncastTraits<LayoutTextFragment> {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TEXT_FRAGMENT_H_