#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LOGICAL_BOX_FRAGMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LOGICAL_BOX_FRAGMENT_H_
#include <optional>
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/logical_fragment.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/platform/text/writing_mode.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
namespace blink {
class CORE_EXPORT LogicalBoxFragment final : public LogicalFragment { … };
}
#endif