#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LOGICAL_FRAGMENT_LINK_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LOGICAL_FRAGMENT_LINK_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_offset.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
namespace blink {
class PhysicalFragment;
struct CORE_EXPORT LogicalFragmentLink { … };
LogicalFragmentLinkVector;
}
WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(…)
#endif