// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_MIN_MAX_SIZES_CACHE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_MIN_MAX_SIZES_CACHE_H_ #include <optional> #include "third_party/blink/renderer/core/layout/min_max_sizes.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/wtf/vector.h" #include "third_party/blink/renderer/platform/wtf/vector_traits.h" namespace blink { // Implements an N-way LRU cache for min/max sizes. // // Some layout algorithms (grid in particular) query the min/max sizes of an // element multiple times with different initial block-size each time. // // These sizes can differ when there is something dependent on that size - // an element with an aspect-ratio with "height:100%" for example. // // This cache is designed to handle these cases. class MinMaxSizesCache final : public GarbageCollected<MinMaxSizesCache> { … }; } // namespace blink WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(…) #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_MIN_MAX_SIZES_CACHE_H_