#include "third_party/blink/renderer/core/layout/outline_rect_collector.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/layout_box_model_object.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
void UnionOutlineRectCollector::Combine(OutlineRectCollector* collector,
const LayoutObject& descendant,
const LayoutBoxModelObject* ancestor,
const PhysicalOffset& post_offset) { … }
void UnionOutlineRectCollector::Combine(
OutlineRectCollector* collector,
const PhysicalOffset& additional_offset) { … }
void VectorOutlineRectCollector::Combine(OutlineRectCollector* collector,
const LayoutObject& descendant,
const LayoutBoxModelObject* ancestor,
const PhysicalOffset& post_offset) { … }
void VectorOutlineRectCollector::Combine(
OutlineRectCollector* collector,
const PhysicalOffset& additional_offset) { … }
}