/* * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights * reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_OVERFLOW_MODEL_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_OVERFLOW_MODEL_H_ #include <optional> #include "third_party/blink/renderer/core/layout/geometry/physical_rect.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" namespace blink { // BoxOverflowModel class tracks content that spills out of an object. // It is used by LayoutBox. // // All overflows are in the physical coordinate space of the object. See // documentation of LayoutBoxModelObject and LayoutBox::NoOverflowRect() for // more details. // // The class models the overflows as rectangles that unite all the sources of // overflow. This is the natural choice for scrollable overflow (scrollbars are // linear in nature, thus are modeled by rectangles in 2D). For visual overflow // and content visual overflow, this is a first order simplification though as // they can be thought of as a collection of (potentially overlapping) // rectangles. // // Scrollable overflow is the overflow that is reachable via scrollbars. It is // used to size the scrollbar thumb and determine its position, which is // determined by the maximum scrollable overflow size. // Scrollable overflow cannot occur without an overflow clip as this is the only // way to get scrollbars. As its name implies, it is a direct consequence of // layout. // Example of scrollable overflow: // * in the inline case, a tall image could spill out of a line box. // * 'height' / 'width' set to a value smaller than the one needed by the // descendants. // Due to how scrollbars work, no overflow in the logical top and logical left // direction is allowed(see LayoutBox::AddScrollableOverflow). // // Visual overflow covers all the effects that visually bleed out of the box. // Its primary use is to determine the area to invalidate. // Visual overflow includes ('text-shadow' / 'box-shadow'), text stroke, // 'outline', 'border-image', etc. // // BoxModelOverflow separates visual overflow into self visual overflow and // contents visual overflow. // // Self visual overflow covers all the effects of the object itself that // visually bleed out of the box. // // Content visual overflow includes anything that would bleed out of the box and // would be clipped by the overflow clip ('overflow' != visible). This // corresponds to children that overflows their parent. // It's important to note that this overflow ignores descendants with // self-painting layers (see the SELF-PAINTING LAYER section in PaintLayer). // This is required by the simplification made by this model (single united // rectangle) to avoid gigantic invalidation. A good example for this is // positioned objects that can be anywhere on the page and could artificially // inflate the visual overflow. // The main use of content visual overflow is to prevent unneeded clipping in // BoxPainter (see https://crbug.com/238732). Note that the code path for // self-painting layer is handled by PaintLayerPainter, which relies on // PaintLayerClipper and thus ignores this optimization. // // Visual overflow covers self visual overflow, and if the box doesn't clip // overflow, also content visual overflow. OverflowModel doesn't keep visual // overflow, but keeps self visual overflow and contents visual overflow // separately. The box should use self visual overflow as visual overflow if // it clips overflow, otherwise union of self visual overflow and contents // visual overflow. // // An overflow model object is allocated only when some of these fields have // non-default values in the owning object. Care should be taken to use adder // functions (AddScrollableOverflow, AddVisualOverflow, etc.) to keep this // invariant. class BoxScrollableOverflowModel { … }; class BoxVisualOverflowModel { … }; struct BoxOverflowModel : public GarbageCollected<BoxOverflowModel> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_OVERFLOW_MODEL_H_