#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_PHYSICAL_BOX_FRAGMENT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_PHYSICAL_BOX_FRAGMENT_H_
#include <optional>
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/geometry/box_sides.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_items.h"
#include "third_party/blink/renderer/core/layout/mathml/mathml_paint_info.h"
#include "third_party/blink/renderer/core/layout/physical_fragment.h"
#include "third_party/blink/renderer/core/layout/physical_fragment_rare_data.h"
#include "third_party/blink/renderer/core/layout/table/table_borders.h"
#include "third_party/blink/renderer/core/layout/table/table_fragment_data.h"
#include "third_party/blink/renderer/core/style/style_overflow_clip_margin.h"
#include "third_party/blink/renderer/platform/graphics/overlay_scrollbar_clip_behavior.h"
#include "third_party/blink/renderer/platform/wtf/bit_field.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
namespace blink {
class BoxFragmentBuilder;
class Element;
enum class OutlineType;
struct FrameSetLayoutData;
class CORE_EXPORT PhysicalBoxFragment final : public PhysicalFragment { … };
template <>
struct DowncastTraits<PhysicalBoxFragment> { … };
}
#endif