#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/testing/core_unit_test_helper.h"
namespace blink {
class PhysicalBoxFragmentTest : public RenderingTest { … };
TEST_F(PhysicalBoxFragmentTest, FloatingDescendantsInlineChlidren) { … }
TEST_F(PhysicalBoxFragmentTest, FloatingDescendantsBlockChlidren) { … }
TEST_F(PhysicalBoxFragmentTest, FloatingDescendantsInlineBlock) { … }
TEST_F(PhysicalBoxFragmentTest, FloatingDescendantsBlockFormattingContext) { … }
TEST_F(PhysicalBoxFragmentTest, ReplacedBlock) { … }
TEST_F(PhysicalBoxFragmentTest, IsFragmentationContextRoot) { … }
TEST_F(PhysicalBoxFragmentTest, IsFragmentationContextRootNested) { … }
TEST_F(PhysicalBoxFragmentTest, IsFragmentationContextRootFieldset) { … }
TEST_F(PhysicalBoxFragmentTest, MayHaveDescendantAboveBlockStart) { … }
TEST_F(PhysicalBoxFragmentTest, MayHaveDescendantAboveBlockStartBlockInInline) { … }
TEST_F(PhysicalBoxFragmentTest, OverflowClipMarginVisualBox) { … }
TEST_F(PhysicalBoxFragmentTest, CloneWithPostLayoutFragments) { … }
}