/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/layout/shapes/polygon_shape.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" namespace blink { static inline gfx::Vector2dF InwardEdgeNormal(const FloatPolygonEdge& edge) { … } static inline gfx::Vector2dF OutwardEdgeNormal(const FloatPolygonEdge& edge) { … } static inline bool OverlapsYRange(const gfx::RectF& rect, float y1, float y2) { … } float OffsetPolygonEdge::XIntercept(float y) const { … } FloatShapeInterval OffsetPolygonEdge::ClippedEdgeXRange(float y1, float y2) const { … } static float CircleXIntercept(float y, float radius) { … } static FloatShapeInterval ClippedCircleXRange(const gfx::PointF& center, float radius, float y1, float y2) { … } LogicalRect PolygonShape::ShapeMarginLogicalBoundingBox() const { … } LineSegment PolygonShape::GetExcludedInterval(LayoutUnit logical_top, LayoutUnit logical_height) const { … } void PolygonShape::BuildDisplayPaths(DisplayPaths& paths) const { … } } // namespace blink