/* * Copyright (C) 2012 Google, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/layout/svg/layout_svg_ellipse.h" #include "third_party/blink/renderer/core/layout/hit_test_location.h" #include "third_party/blink/renderer/core/svg/svg_circle_element.h" #include "third_party/blink/renderer/core/svg/svg_ellipse_element.h" #include "third_party/blink/renderer/core/svg/svg_length_functions.h" namespace blink { namespace { bool GeometryPropertiesChanged(const ComputedStyle& old_style, const ComputedStyle& new_style) { … } } // namespace LayoutSVGEllipse::LayoutSVGEllipse(SVGGeometryElement* node) : … { … } LayoutSVGEllipse::~LayoutSVGEllipse() = default; void LayoutSVGEllipse::StyleDidChange(StyleDifference diff, const ComputedStyle* old_style) { … } gfx::RectF LayoutSVGEllipse::UpdateShapeFromElement() { … } void LayoutSVGEllipse::CalculateRadiiAndCenter() { … } bool LayoutSVGEllipse::CanUseStrokeHitTestFastPath() const { … } bool LayoutSVGEllipse::ShapeDependentStrokeContains( const HitTestLocation& location) { … } bool LayoutSVGEllipse::ShapeDependentFillContains( const HitTestLocation& location, const WindRule fill_rule) const { … } bool LayoutSVGEllipse::HasContinuousStroke() const { … } } // namespace blink