#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_UNPOSITIONED_FLOAT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_UNPOSITIONED_FLOAT_H_
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/block_break_token.h"
#include "third_party/blink/renderer/core/layout/block_node.h"
#include "third_party/blink/renderer/core/layout/geometry/bfc_offset.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/logical_size.h"
#include "third_party/blink/renderer/core/layout/layout_result.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/style/computed_style_constants.h"
namespace blink {
class ComputedStyle;
class ConstraintSpace;
struct CORE_EXPORT UnpositionedFloat final { … };
}
#endif