#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_BACKGROUND_PAINT_CONTEXT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_BACKGROUND_PAINT_CONTEXT_H_
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/paint/paint_phase.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class ComputedStyle;
class FillLayer;
class ImageResourceObserver;
class LayoutBox;
class LayoutBoxModelObject;
class LayoutTableCell;
class LayoutView;
class PhysicalBoxFragment;
struct PaintInfo;
struct SnappedAndUnsnappedOutsets { … };
class BoxBackgroundPaintContext { … };
}
#endif