#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_FRAGMENT_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_FRAGMENT_PAINTER_H_
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/layout/hit_test_phase.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/box_painter_base.h"
#include "third_party/blink/renderer/core/paint/inline_paint_context.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class BoxDecorationData;
class FillLayer;
class FragmentItems;
class HitTestLocation;
class HitTestResult;
class InlineBackwardCursor;
class InlineBoxFragmentPainter;
class InlineCursor;
class PhysicalFragment;
class ScopedPaintState;
struct PaintInfo;
class CORE_EXPORT BoxFragmentPainter : public BoxPainterBase { … };
inline BoxFragmentPainter::BoxFragmentPainter(
const PhysicalBoxFragment& box,
const DisplayItemClient& display_item_client,
const InlineCursor* inline_box_cursor,
const FragmentItem* box_item,
InlinePaintContext* inline_context)
: … { … }
inline BoxFragmentPainter::BoxFragmentPainter(
const PhysicalBoxFragment& fragment)
: … { … }
inline BoxFragmentPainter::BoxFragmentPainter(
const InlineCursor& inline_box_cursor,
const FragmentItem& item,
const PhysicalBoxFragment& fragment,
InlinePaintContext* inline_context)
: … { … }
}
#endif