#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_MODEL_OBJECT_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_MODEL_OBJECT_PAINTER_H_
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/paint/box_painter_base.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class FillLayer;
class LayoutBoxModelObject;
struct PaintInfo;
struct PhysicalRect;
class BoxModelObjectPainter : public BoxPainterBase { … };
}
#endif