#include "third_party/blink/renderer/core/paint/box_painter.h"
#include <optional>
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/paint/scrollable_area_painter.h"
namespace blink {
void BoxPainter::RecordRegionCaptureData(
const PaintInfo& paint_info,
const PhysicalRect& paint_rect,
const DisplayItemClient& background_client) { … }
void BoxPainter::RecordScrollHitTestData(
const PaintInfo& paint_info,
const DisplayItemClient& background_client,
const FragmentData* fragment) { … }
gfx::Rect BoxPainter::VisualRect(const PhysicalOffset& paint_offset) { … }
}