#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_PAINTER_BASE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_BOX_PAINTER_BASE_H_
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/layout/geometry/box_sides.h"
#include "third_party/blink/renderer/core/layout/geometry/box_strut.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_size.h"
#include "third_party/blink/renderer/core/style/style_image.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/image_orientation.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/skia/include/core/SkBlendMode.h"
namespace gfx {
class Rect;
}
namespace blink {
class BackgroundImageGeometry;
class BoxBackgroundPaintContext;
class ComputedStyle;
class Document;
class FillLayer;
class FloatRoundedRect;
class GraphicsContext;
class ImageResourceObserver;
class LayoutBox;
class Node;
struct PaintInfo;
struct PhysicalOffset;
struct PhysicalRect;
class BoxPainterBase { … };
}
#endif