#include "third_party/blink/renderer/core/paint/fieldset_painter.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/relative_utils.h"
#include "third_party/blink/renderer/core/paint/box_background_paint_context.h"
#include "third_party/blink/renderer/core/paint/box_decoration_data.h"
#include "third_party/blink/renderer/core/paint/box_fragment_painter.h"
#include "third_party/blink/renderer/core/paint/fieldset_paint_info.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/rounded_border_geometry.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
namespace blink {
FieldsetPaintInfo FieldsetPainter::CreateFieldsetPaintInfo() const { … }
void FieldsetPainter::PaintBoxDecorationBackground(
const PaintInfo& paint_info,
const PhysicalRect& paint_rect,
const BoxDecorationData& box_decoration_data) { … }
void FieldsetPainter::PaintMask(const PaintInfo& paint_info,
const PhysicalOffset& paint_offset) { … }
}