#include "third_party/blink/renderer/core/paint/fragment_data_iterator.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/fragment_data.h"
namespace blink {
AccompaniedFragmentIterator::AccompaniedFragmentIterator(
const LayoutObject& object)
: … { … }
const PhysicalBoxFragment* AccompaniedFragmentIterator::GetPhysicalBoxFragment()
const { … }
bool AccompaniedFragmentIterator::Advance() { … }
}