#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_PAINTER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_HIGHLIGHT_PAINTER_H_
#include <optional>
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker.h"
#include "third_party/blink/renderer/core/editing/markers/highlight_pseudo_marker.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/inline/text_offset_range.h"
#include "third_party/blink/renderer/core/layout/selection_state.h"
#include "third_party/blink/renderer/core/paint/highlight_overlay.h"
#include "third_party/blink/renderer/core/paint/line_relative_rect.h"
#include "third_party/blink/renderer/core/paint/text_decoration_info.h"
#include "third_party/blink/renderer/core/paint/text_paint_style.h"
#include "third_party/blink/renderer/platform/graphics/dom_node_id.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/transforms/affine_transform.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/gc_plugin.h"
namespace blink {
class ComputedStyle;
class FragmentItem;
class FrameSelection;
class LayoutObject;
class Node;
class TextDecorationPainter;
class TextPainter;
struct LayoutSelectionStatus;
struct PaintInfo;
struct PhysicalOffset;
struct TextFragmentPaintInfo;
HighlightLayer;
HighlightPart;
class CORE_EXPORT HighlightPainter { … };
}
#endif