chromium/third_party/blink/renderer/core/paint/inline_box_fragment_painter.cc

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/paint/inline_box_fragment_painter.h"

#include "third_party/blink/renderer/core/css/properties/longhands.h"
#include "third_party/blink/renderer/core/layout/background_bleed_avoidance.h"
#include "third_party/blink/renderer/core/layout/inline/inline_cursor.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/logical_fragment.h"
#include "third_party/blink/renderer/core/paint/box_background_paint_context.h"
#include "third_party/blink/renderer/core/paint/nine_piece_image_painter.h"
#include "third_party/blink/renderer/core/paint/object_painter.h"
#include "third_party/blink/renderer/core/paint/paint_info.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_phase.h"
#include "third_party/blink/renderer/core/paint/scoped_paint_state.h"
#include "third_party/blink/renderer/core/paint/scoped_svg_paint_state.h"
#include "third_party/blink/renderer/core/paint/timing/paint_timing_detector.h"
#include "third_party/blink/renderer/core/paint/url_metadata_utils.h"
#include "third_party/blink/renderer/core/style/nine_piece_image.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context_state_saver.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_recorder.h"
#include "third_party/blink/renderer/platform/graphics/paint/scoped_display_item_fragment.h"

namespace blink {

namespace {

template <class Items>
bool HasMultipleItems(const Items items) {}

inline bool MayHaveMultipleFragmentItems(const FragmentItem& item,
                                         const LayoutObject& layout_object) {}

}  // namespace

PhysicalBoxSides InlineBoxFragmentPainter::SidesToInclude() const {}

void InlineBoxFragmentPainter::Paint(const PaintInfo& paint_info,
                                     const PhysicalOffset& paint_offset) {}

void InlineBoxFragmentPainter::PaintMask(const PaintInfo& paint_info,
                                         const PhysicalOffset& paint_offset) {}

void InlineBoxFragmentPainterBase::PaintBackgroundBorderShadow(
    const PaintInfo& paint_info,
    const PhysicalOffset& paint_offset) {}

gfx::Rect InlineBoxFragmentPainterBase::VisualRect(
    const PhysicalOffset& paint_offset) {}

void LineBoxFragmentPainter::PaintBackgroundBorderShadow(
    const PaintInfo& paint_info,
    const PhysicalOffset& paint_offset) {}

void InlineBoxFragmentPainterBase::ComputeFragmentOffsetOnLine(
    TextDirection direction,
    LayoutUnit* offset_on_line,
    LayoutUnit* total_width) const {}

PhysicalRect InlineBoxFragmentPainterBase::PaintRectForImageStrip(
    const PhysicalRect& paint_rect,
    TextDirection direction) const {}

PhysicalRect InlineBoxFragmentPainterBase::ClipRectForNinePieceImageStrip(
    const ComputedStyle& style,
    PhysicalBoxSides sides_to_include,
    const NinePieceImage& image,
    const PhysicalRect& paint_rect) {}

InlineBoxFragmentPainterBase::SlicePaintingType
InlineBoxFragmentPainterBase::GetBorderPaintType(
    const PhysicalRect& adjusted_frame_rect,
    gfx::Rect& adjusted_clip_rect,
    bool object_has_multiple_boxes) const {}

InlineBoxFragmentPainterBase::SlicePaintingType
InlineBoxFragmentPainterBase::GetSlicePaintType(
    const NinePieceImage& nine_piece_image,
    const PhysicalRect& adjusted_frame_rect,
    gfx::Rect& adjusted_clip_rect,
    bool object_has_multiple_boxes) const {}

void InlineBoxFragmentPainterBase::PaintNormalBoxShadow(
    const PaintInfo& info,
    const ComputedStyle& s,
    const PhysicalRect& paint_rect) {}

void InlineBoxFragmentPainterBase::PaintInsetBoxShadow(
    const PaintInfo& info,
    const ComputedStyle& s,
    const PhysicalRect& paint_rect) {}

void InlineBoxFragmentPainterBase::PaintBoxDecorationBackground(
    BoxPainterBase& box_painter,
    const PaintInfo& paint_info,
    const PhysicalOffset& paint_offset,
    const PhysicalRect& adjusted_frame_rect,
    const BoxBackgroundPaintContext& bg_paint_context,
    bool object_has_multiple_boxes,
    PhysicalBoxSides sides_to_include) {}

void InlineBoxFragmentPainterBase::PaintFillLayers(
    BoxPainterBase& box_painter,
    const PaintInfo& info,
    const Color& c,
    const FillLayer& layer,
    const PhysicalRect& rect,
    const BoxBackgroundPaintContext& bg_paint_context,
    bool object_has_multiple_boxes) {}

void InlineBoxFragmentPainterBase::PaintFillLayer(
    BoxPainterBase& box_painter,
    const PaintInfo& paint_info,
    const Color& c,
    const FillLayer& fill_layer,
    const PhysicalRect& paint_rect,
    const BoxBackgroundPaintContext& bg_paint_context,
    bool object_has_multiple_boxes) {}

// Paint all fragments for the |layout_inline|. This function is used only for
// self-painting |LayoutInline|.
void InlineBoxFragmentPainter::PaintAllFragments(
    const LayoutInline& layout_inline,
    const FragmentData& fragment_data,
    wtf_size_t fragment_data_idx,
    const PaintInfo& paint_info) {}

#if DCHECK_IS_ON()
void InlineBoxFragmentPainter::CheckValid() const {}
#endif

}  // namespace blink