#include "third_party/blink/renderer/core/paint/line_relative_rect.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
namespace blink {
LineRelativeRect LineRelativeRect::EnclosingRect(const gfx::RectF& rect) { … }
AffineTransform LineRelativeRect::ComputeRelativeToPhysicalTransform(
WritingMode writing_mode) const { … }
LineRelativeRect LineRelativeRect::EnclosingLineRelativeRect() { … }
void LineRelativeRect::Inflate(LayoutUnit d) { … }
void LineRelativeRect::Unite(const LineRelativeRect& other) { … }
void LineRelativeRect::AdjustLineStartToInkOverflow(
const FragmentItem& fragment) { … }
void LineRelativeRect::AdjustLineEndToInkOverflow(
const FragmentItem& fragment) { … }
}