chromium/third_party/blink/renderer/core/paint/paint_info.h

/*
 * Copyright (C) 2000 Lars Knoll ([email protected])
 *           (C) 2000 Antti Koivisto ([email protected])
 *           (C) 2000 Dirk Mueller ([email protected])
 *           (C) 2004 Allan Sandfeld Jensen ([email protected])
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
 * reserved.
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_INFO_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_INFO_H_

#include "base/check_op.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/paint/paint_flags.h"
#include "third_party/blink/renderer/core/paint/paint_phase.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/paint/cull_rect.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/geometry/rect.h"

namespace blink {

// To support context-fill and context-stroke:
//   https://svgwg.org/svg2-draft/painting.html#context-paint
struct CORE_EXPORT SvgContextPaints {};

struct CORE_EXPORT PaintInfo {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_INFO_H_