#include "third_party/blink/renderer/core/paint/paint_invalidator.h"
#include <optional>
#include "base/trace_event/trace_event.h"
#include "third_party/blink/renderer/core/accessibility/ax_object_cache.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_shift_tracker.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/legacy_layout_tree_walking.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/mobile_metrics/mobile_friendliness_checker.h"
#include "third_party/blink/renderer/core/page/link_highlight.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/paint/clip_path_clipper.h"
#include "third_party/blink/renderer/core/paint/object_paint_properties.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/paint/pre_paint_tree_walk.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
namespace blink {
void PaintInvalidator::UpdatePaintingLayer(const LayoutObject& object,
PaintInvalidatorContext& context) { … }
void PaintInvalidator::UpdateFromTreeBuilderContext(
const PaintPropertyTreeBuilderFragmentContext& tree_builder_context,
PaintInvalidatorContext& context) { … }
void PaintInvalidator::UpdateLayoutShiftTracking(
const LayoutObject& object,
const PaintPropertyTreeBuilderFragmentContext& tree_builder_context,
PaintInvalidatorContext& context) { … }
bool PaintInvalidator::InvalidatePaint(
const LayoutObject& object,
const PrePaintInfo* pre_paint_info,
const PaintPropertyTreeBuilderContext* tree_builder_context,
PaintInvalidatorContext& context) { … }
void PaintInvalidator::ProcessPendingDelayedPaintInvalidations() { … }
}