chromium/third_party/blink/renderer/core/paint/paint_invalidator.cc

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/core/paint/paint_invalidator.h"

#include <optional>

#include "base/trace_event/trace_event.h"
#include "third_party/blink/renderer/core/accessibility/ax_object_cache.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/layout/inline/fragment_item.h"
#include "third_party/blink/renderer/core/layout/layout_block_flow.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
#include "third_party/blink/renderer/core/layout/layout_shift_tracker.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/legacy_layout_tree_walking.h"
#include "third_party/blink/renderer/core/layout/physical_box_fragment.h"
#include "third_party/blink/renderer/core/mobile_metrics/mobile_friendliness_checker.h"
#include "third_party/blink/renderer/core/page/link_highlight.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/paint/clip_path_clipper.h"
#include "third_party/blink/renderer/core/paint/object_paint_properties.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/paint/pre_paint_tree_walk.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"

namespace blink {

void PaintInvalidator::UpdatePaintingLayer(const LayoutObject& object,
                                           PaintInvalidatorContext& context) {}

void PaintInvalidator::UpdateFromTreeBuilderContext(
    const PaintPropertyTreeBuilderFragmentContext& tree_builder_context,
    PaintInvalidatorContext& context) {}

void PaintInvalidator::UpdateLayoutShiftTracking(
    const LayoutObject& object,
    const PaintPropertyTreeBuilderFragmentContext& tree_builder_context,
    PaintInvalidatorContext& context) {}

bool PaintInvalidator::InvalidatePaint(
    const LayoutObject& object,
    const PrePaintInfo* pre_paint_info,
    const PaintPropertyTreeBuilderContext* tree_builder_context,
    PaintInvalidatorContext& context) {}

void PaintInvalidator::ProcessPendingDelayedPaintInvalidations() {}

}  // namespace blink