/* * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_ #include "third_party/blink/renderer/core/paint/clip_rect.h" #include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class FragmentData; class PhysicalBoxFragment; // PaintLayerFragment is the representation of a fragment of a PaintLayer. // https://drafts.csswg.org/css-break/#fragment // // The fragments are collected by calling PaintLayer::CollectFragments() // on every box once per hit-testing operation. struct PaintLayerFragment { … }; PaintLayerFragments; } // namespace blink WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…) #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_FRAGMENT_H_