/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_ #include <optional> #include "third_party/blink/renderer/core/svg/svg_resource_client.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #include "third_party/blink/renderer/platform/heap/member.h" #include "third_party/blink/renderer/platform/heap/visitor.h" #include "ui/gfx/geometry/rect_f.h" namespace blink { class PaintLayer; // PaintLayerResourceInfo holds the filter information for painting // https://drafts.fxtf.org/filter-effects/. It also acts as the resource client // for change notifications from <clipPath> elements for the clip-path property. // // Because PaintLayer is not allocated for SVG objects, SVG filters (both // software and hardware-accelerated) use a different code path to paint the // filters (SVGFilterPainter), but both code paths use the same abstraction for // painting non-hardware accelerated filters (FilterEffect). Hardware // accelerated CSS filters use CompositorFilterOperations, that is backed by cc. class PaintLayerResourceInfo final : public GarbageCollected<PaintLayerResourceInfo>, public SVGResourceClient { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_RESOURCE_INFO_H_