/* * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. * Copyright (C) 2013 Intel Corporation. All rights reserved. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan <[email protected]> * David Baron <[email protected]> * Christian Biesinger <[email protected]> * Randall Jesup <[email protected]> * Roland Mainz <[email protected]> * Josh Soref <[email protected]> * Boris Zbarsky <[email protected]> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_STACKING_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_STACKING_NODE_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/core/layout/layout_box_model_object.h" #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class PaintLayer; class ComputedStyle; // This class is only for PaintLayer, PaintLayerPaintOrderIterator and // PaintLayerPaintOrderReverseIterator. Other classes should not use this class. // // PaintLayerStackingNode represents a stacked element which is either a // stacking context or a positioned element. // See // https://chromium.googlesource.com/chromium/src.git/+/main/third_party/blink/renderer/core/paint/README.md // for more details of stacked elements. // // Stacked elements are the basis for the CSS painting algorithm. The paint // order is determined by walking stacked elements in an order defined by // ‘z-index’. This walk is interleaved with non-stacked contents. // See CSS 2.1 appendix E for the actual algorithm // http://www.w3.org/TR/CSS21/zindex.html // See also PaintLayerPainter (in particular paintLayerContents) for // our implementation of the walk. // // Stacked elements form a subtree over the layout tree. Ideally we would want // objects of this class to be a node in this tree but there are potential // issues with stale pointers so we rely on PaintLayer's tree structure. // // This class's purpose is to represent a node in the stacked element tree // (aka paint tree). It currently caches the z-order lists for painting and // hit-testing. // // To implement any paint order iterations, use PaintLayerPaintOrderIterator and // PaintLayerZOrderReverseIterator. // // We create PaintLayerStackingNode only for real stacking contexts with stacked // children. PaintLayerPaintOrder[Reverse]Iterator can iterate normal flow // children in paint order with or without a stacking node. class CORE_EXPORT PaintLayerStackingNode : public GarbageCollected<PaintLayerStackingNode> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_LAYER_STACKING_NODE_H_