chromium/third_party/blink/renderer/core/paint/paint_phase.h

/*
 * Copyright (C) 2000 Lars Knoll ([email protected])
 *           (C) 2000 Antti Koivisto ([email protected])
 *           (C) 2000 Dirk Mueller ([email protected])
 *           (C) 2004 Allan Sandfeld Jensen ([email protected])
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
 * reserved.
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_PHASE_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_PHASE_H_

namespace blink {

// The painting of a layer occurs in 5 phases, Each involves a recursive
// descent into the layer's layout objects in painting order:
//  1. Background phase: backgrounds and borders of all blocks are painted.
//     Inlines are not painted at all. Touch-action and wheel hit test rects are
//     also painted during this phase (see: paint/README.md#hit-test-painting).
//  2. ForcedColorsModeBackplate phase: a readability backplate is painted
//     behind all inline text, split by paragraph. This phase should only paint
//     content when in forced colors mode to ensure readability for text above
//     images.
//  3. Float phase: floating objects are painted above block backgrounds but
//     entirely below inline content that can overlap them.
//  4. Foreground phase: all inlines are fully painted. Atomic inline elements
//     will get all 4 non-backplate phases invoked on them during this phase,
//     as if they were stacking contexts (see
//     ObjectPainter::PaintAllPhasesAtomically()).
//  5. Outline phase: outlines are painted over the foreground.

enum class PaintPhase {};

inline bool ShouldPaintSelfBlockBackground(PaintPhase phase) {}

inline bool ShouldPaintSelfOutline(PaintPhase phase) {}

inline bool ShouldPaintDescendantBlockBackgrounds(PaintPhase phase) {}

inline bool ShouldPaintDescendantOutlines(PaintPhase phase) {}

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_PHASE_H_