#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_PROPERTY_TREE_BUILDER_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PAINT_PROPERTY_TREE_BUILDER_H_
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/core/layout/geometry/physical_rect.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/scroll_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class FragmentData;
class LayoutObject;
class LocalFrameView;
class PaintLayer;
class PhysicalBoxFragment;
class VisualViewport;
struct PaintPropertyTreeBuilderFragmentContext { … };
struct PaintPropertyTreeBuilderContext final { … };
class VisualViewportPaintPropertyTreeBuilder { … };
struct PrePaintInfo { … };
struct PaintPropertiesChangeInfo { … };
class PaintPropertyTreeBuilder { … };
}
#endif