#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PRE_PAINT_TREE_WALK_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_PRE_PAINT_TREE_WALK_H_
#include <optional>
#include "base/dcheck_is_on.h"
#include "base/gtest_prod_util.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/paint/paint_invalidator.h"
#include "third_party/blink/renderer/core/paint/paint_property_tree_builder.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class LayoutObject;
class LocalFrameView;
class PhysicalBoxFragment;
class PhysicalFragment;
struct PhysicalFragmentLink;
class CORE_EXPORT PrePaintTreeWalk final { … };
}
WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(…)
#endif